Showing posts with label NDS. Show all posts
Showing posts with label NDS. Show all posts




Try to boil Captain America down to just one defining characteristic. His patriotism? Maybe, but that's taken a lot of hits over the years. The serum that gives him super-soldier conditioning? Possibly, but there are lots of other heroes with physical abilities just as keen as his.

I'd say it's got to be the shield. Tossing that flying disc of red, white and blue like a boomerang, watching it ricochet off Nazis' skulls and come bouncing right back to his hand – that has to be the most distinctive and memorable thing about the Captain. And Griptonite Games must agree with me, because the shield is his most versatile and useful tool in their version of Captain America: Super Soldier for Nintendo's DS.

Maybe too versatile and useful, actually. Because the game doesn't seem to let you make much forward progress unless you just spam the shield-tossing A Button over, and over, and over again.

This is the type of movie/comic tie-in game you'd probably expect. You play as Captain America, he runs, he jumps, he beats up mindless minions – good old superhero stuff.

Only the good Captain has a common tendency of getting beat down himself in those endless brawls with brainless bad guys. Enemies frequently spawn out of nowhere on either side of the hero, then pummel him with a series of punches so persistent that you can't counterattack at all – you just watch his health meter drain until he's dead, then the level starts over.



The only reliable technique I could find for clearing those chokepoints was shield-spamming. Taking up residence on the far left or right of the screen, then chucking that magic disc again and again until all the Nazi flunkies fell.

It's a shame, too, because Griptonite tried to include a lot of depth in the Captain's brawling abilities with several melee moves, punch combos, flying kicks and the like – but you just won't ever use them.

Super Soldier DS luckily isn't all about the fighting, though, so other aspects of the design help to redeem that drawback. There are stealth-focused sequences where the Captain must quietly stalk his foes, staying out of their line-of-sight until he can creep close enough to strangle them from behind. And there are auto-run levels that offer the opposite pacing extreme, putting the hero at a forced full-on sprint and having you only able to control his jumps – those play a bit like classic Donkey Kong Country's mine cart levels, minus the cart.

There are other nods to past gaming greats in Steve's bank of abilities too, like wall-jumping up tall vertical corridors a la Super Metroid or his crouch-until-you-start-blinking super vertical jump that feels borrowed straight out of Super Mario Bros. 2. So it's clear that there was a lot of old-school gaming love being brought into this project by a team that knows the classics.
Closing Comments
It's just a shame that the brawling feels so broken. I really tried to experiment with all sorts of fighting combinations and utilize the full range of punching combos, jump-kicks and leg sweeps that our hero has access too, but in the end even the simplest of enemy swarms would always kill the Captain unless I resorted to using just his shield. And it's not much fun for a character as deep and rich as Captain America to be boiled down to just that one characteristic.

Captain America | Mediafire |33.31 Mb
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Developer: Ubisoft
Genre: Adventure
Also available on: 3DS, GB, GEN, GG, MS, NES, PS, SCD, SNES, Wii
Release Dates:
07/19/11 Ubisoft
07/29/11 Ubisoft
Ratings:
  

The Smurfs Synopsis

Based on Sony & Columbia Pictures' movie, The Smurfs DS game has tons of fun mini-games and read-along stories about the Smurfs as they prepare for their festival in their village and are disrupted by Gargamel.
In the Smurfs DS/DSi you get to play a series of fun an educational mini-games and read-along stories about the Smurfs as they prepare for the Blue Moon festival in their village and are disrupted by Gargamel. The Smurf’s game and story is based on Sony & Columbia Pictures’ upcoming hybrid live-action/CGI blockbuster movie releasing July 29, 2011. Play fun mini-games: cake decoration, Smurf symphony, find the Smurf & Smurfette’s dress up! Collect figurines of your favorite characters! Earn a figurine after you’ve overcome the challenges in each mini-game. Read along stories by interacting with the story and selecting different items in the game to change the outcome of the story.
(Nintendo.com)


The SMURF | MediaFire | 18.59 Mb
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Prepare yourself for the first official championship tournament, Great Masters' GP! With the regionals wrapped up, it is time to decide who stands at the very top and deserves to be crowned champ!
This is the sequel to Square Enix's blockbuster spin-off in the Dragon Quest realm. The follow-up promises over 300 monsters available to collect, raise and combine. To go along with this massive number of creatures to collect and train, players can also go online for multiplayer combat in addition to exploring the world via the single player quest.


Here is the AP (Anti Piracy) Fix:
1. Download 【Dicastia_AP-Patch】
2. Extract them to a new folder
3. Drag the ROM onto the Dicastia-Patch.exe
4. Click Yes then click OK to finish

DQM 2 | Mediafire | 57.55 Mb
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